Infectus
30/07/2008, 19:33:29
useSelf_skill Ready Down {
lvl 1
whenStatusInactive Ready Down
}
attackComboSlot Down Kick {
lvl 7
sp > 2
dist 1.5
afterSkill Ready Down
isSelfSkill 0
waitBeforeUse 0.1
}
useSelf_skill Ready Counter {
lvl 1
whenStatusInactive Ready Counter
}
attackComboSlot Counter {
lvl 7
sp > 2
dist 1.5
afterSkill Ready Counter
isSelfSkill 0
waitBeforeUse 0.1
}
useSelf_skill Ready Turn {
lvl 1
whenStatusInactive Ready Turn
}
attackComboSlot Turn Kick {
lvl 7
sp > 2
afterSkill Ready Turn
isSelfSkill 0
waitBeforeUse 1.5
}
useSelf_skill Ready Storm {
lvl 1
whenStatusInactive Ready Storm
notInTown 1
}
attackComboSlot Storm Kick {
lvl 7
sp > 2
afterSkill Ready Storm
isSelfSkill 0
waitBeforeUse 0.7
notWhileSitting 1
notInTown 1
}
#Lv. 1: Seismic Weapon (Earth)
#Lv. 2: Lightning Loader (Wind)
#Lv. 3: Frost Weapon (Water)
#Lv. 4: Flame Weapon (Fire)
#Lv. 5: Ghost Weapon (Ghost)
#Lv. 6: Dark Weapon (Shadow)
#Lv. 7: Aspersio (Holy)
useSelf_skill Seven Wind {
lvl 7
sp > 50
onAction attack
whenStatusInactive Aspersio
inLockOnly 1
notWhileSitting 1
notInTown 1
}
useSelf_skill Ready Counter {
lvl 1
whenStatusInactive Ready Counter
}
attackComboSlot Counter {
lvl 7
sp > 2
dist 1.5
afterSkill Ready Counter
waitBeforeUse 0.1
}
useSelf_skill Ready Storm {
lvl 1
whenStatusInactive Ready Storm
}
attackComboSlot Storm Kick {
lvl 7
sp > 2
dist 1.5
afterSkill Ready Storm
waitBeforeUse 0.1
notWhileSitting 1
notInTown 1
}
useSelf_skill Run {
lvl 7
sp > 40
whenStatusInactive Spurt
notInTown 1
notWhileSitting 1
timeout 5
inLockOnly 1
notWhileSitting 1
notInTown 1
}
attackComboSlot Run {
lvl 7
afterSkill Run
waitBeforeUse 0.6
isSelfSkill 1
inLockOnly 1
}
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lvl 1
whenStatusInactive Ready Down
}
attackComboSlot Down Kick {
lvl 7
sp > 2
dist 1.5
afterSkill Ready Down
isSelfSkill 0
waitBeforeUse 0.1
}
useSelf_skill Ready Counter {
lvl 1
whenStatusInactive Ready Counter
}
attackComboSlot Counter {
lvl 7
sp > 2
dist 1.5
afterSkill Ready Counter
isSelfSkill 0
waitBeforeUse 0.1
}
useSelf_skill Ready Turn {
lvl 1
whenStatusInactive Ready Turn
}
attackComboSlot Turn Kick {
lvl 7
sp > 2
afterSkill Ready Turn
isSelfSkill 0
waitBeforeUse 1.5
}
useSelf_skill Ready Storm {
lvl 1
whenStatusInactive Ready Storm
notInTown 1
}
attackComboSlot Storm Kick {
lvl 7
sp > 2
afterSkill Ready Storm
isSelfSkill 0
waitBeforeUse 0.7
notWhileSitting 1
notInTown 1
}
#Lv. 1: Seismic Weapon (Earth)
#Lv. 2: Lightning Loader (Wind)
#Lv. 3: Frost Weapon (Water)
#Lv. 4: Flame Weapon (Fire)
#Lv. 5: Ghost Weapon (Ghost)
#Lv. 6: Dark Weapon (Shadow)
#Lv. 7: Aspersio (Holy)
useSelf_skill Seven Wind {
lvl 7
sp > 50
onAction attack
whenStatusInactive Aspersio
inLockOnly 1
notWhileSitting 1
notInTown 1
}
useSelf_skill Ready Counter {
lvl 1
whenStatusInactive Ready Counter
}
attackComboSlot Counter {
lvl 7
sp > 2
dist 1.5
afterSkill Ready Counter
waitBeforeUse 0.1
}
useSelf_skill Ready Storm {
lvl 1
whenStatusInactive Ready Storm
}
attackComboSlot Storm Kick {
lvl 7
sp > 2
dist 1.5
afterSkill Ready Storm
waitBeforeUse 0.1
notWhileSitting 1
notInTown 1
}
useSelf_skill Run {
lvl 7
sp > 40
whenStatusInactive Spurt
notInTown 1
notWhileSitting 1
timeout 5
inLockOnly 1
notWhileSitting 1
notInTown 1
}
attackComboSlot Run {
lvl 7
afterSkill Run
waitBeforeUse 0.6
isSelfSkill 1
inLockOnly 1
}
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